- Co-ordination at its simplest is when pieces help each other -- as when your Bishop and Knight gang up on f7 (first example), or fail to help each other, when they are pointing in different directions (also the first example).
- When it works, you can feel the pieces 'flow' nicely on the board, having a supportive role for each other -- either attacking the same squares or making sure all the squares are covered by someone in the team. (Botvinnik-Robatsch)
- You can decide on one set-up and find that circumstances change, so you change your set-up to be better co-ordinated. One example is the Breyer Defence to the Lopez.
Click [...] to see list of games
[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "Coordination and discoordination"]
[Black "?"]
[Result "*"]
[PlyCount "12"]
1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 {White's pieces coordinate to attack f7}
d5 5. exd5 b5 6. Bxb5 Qxd5 {Black has sacrificed a pawn and looks nicely
placed, while White's pieces suddenly seem to be pointing in different directions.} *
[Event "IBM"]
[Site "Amsterdam"]
[Date "1966.08.02"]
[Round "8"]
[White "Botvinnik, M."]
[Black "Robatsch, Karl"]
[Result "1-0"]
[ECO "D36"]
[Annotator "coordination"]
[PlyCount "57"]
[EventDate "1966.07.22"]
[EventRounds "9"]
[EventCountry "NED"]
1. c4 Nf6 2. Nc3 e6 3. d4 d5 4. cxd5 exd5 5. Bg5 c6 6. e3 Be7 7. Qc2 O-O (7...
Ne4 {?} 8. Bxe7 Qxe7 9. Nxd5) 8. Bd3 Nbd7 9. Nf3 Re8 10. O-O {[#]} Nf8 (10...
h6 11. Bf4 Nh5 12. Nxd5 cxd5 13. Bc7) 11. Rae1 Ne4 (11... Be6 {was better}) 12.
Bxe7 Qxe7 13. Bxe4 dxe4 14. Nd2 {[#] Black has been allowed a stand in the
centre, but it may be only an Aunt Sally.} b6 {? too slow} (14... f5) 15. Qa4
f5 16. f3 {[#] ouch} exf3 17. Nxf3 Bb7 18. Ne5 Qe6 19. Qc2 Bc8 {[#]} 20. e4 Qd6
21. Rd1 Ne6 22. Qb3 fxe4 {[#] hoping for Nxe4, Qd5} 23. Rf7 {Stunning, but
based on a concrete lead in development and nicely posted pieces} a5 (23...
Nxd4 24. Rf8+ Kxf8 25. Qf7#) (23... Ng5 24. Nxe4) (23... Rf8 24. Rxf8+ Kxf8 25.
Nxe4 Qd5 26. Qf3+ Ke7 27. Qf7+ Kd8 28. Nc3 Qd6 29. d5) (23... e3 24. Ne4 Qd5
25. Qxe3 Nxd4 26. Nf6+ gxf6 27. Qg3+ Bg4 28. Qxg4+ Kh8 29. Qg7#) 24. Nxe4 Qd5
25. Rxg7+ Kxg7 (25... Kh8 26. Nf6 Qxb3 27. Rxh7#) 26. Qg3+ Kf8 (26... Kh8 27.
Nf7#) (26... Kh6 27. Nf7+ Kh5 28. Nf6#) 27. Rf1+ Ke7 28. Rf7+ Kd8 29. Qh4+ 1-0
[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "Enter New Game"]
[Black "?"]
[Result "*"]
[PlyCount "20"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1 b5 7. Bb3 d6 8. c3
O-O 9. h3 Nb8 10. d4 Nbd7 {Breyer Defence. The Knight when it was on c6 didn't seem to have a good square to go to next, and
was in the way of the c-pawn. Now the Knight is playing a more coordinated role, defending f6 and e5, supporting the ...c5 push or it can hop to c5 itself in case of White's d4-d5. If nothing much happens in the centre, it can instead try its luck on b6 or g6 (via f8) } *